Understanding the Cover Artists Perspective: How Much Do They Read Before Creating Book, Film, and Game Covers?
Understanding the Cover Artist's Perspective: How Much Do They Read Before Creating Book, Film, and Game Covers?
The role of a cover artist in publishing, film, and game industries is to create visual representations that capture the essence of a story or game. However, the extent to which these artists delve into the source material before starting their work varies widely. This article explores the degree of engagement cover artists have with the books, films, and games they represent.
The Publishing Industry
In the world of book publishing, it is rare for cover artists to read the complete book. In fact, a significant number of professionals involved in the publishing process, including those who sell books to retailers, have not read the book in full. The responsibility lies with the editor, who is the primary reader of the book and is responsible for clearly communicating the essence and positioning of the book to designers, salespeople, marketers, and publicity teams. This process is known as 'positioning' and is a crucial skill for everyone involved in the publishing process.
Role of Editors and Art Directors
The level of involvement by editors and art directors varies. Some book companies provide cover artists with access to the entire book, while others might offer a synopsis or a brief description of what they want. Some editors also involve the author or agent in the process by presenting a compelling pitch to secure the book deal. Without the right positioning, a book might not even make it to the publishing stage.
Common Issues in Film and Game Covers
While film and game covers also rely on accurate representation, there are instances where the visual elements on the cover do not align with the source material. For instance, in one case, a film featuring a Spitfire fighter plane on the cover is a misrepresentation, as the Spitfire was not in existence during the time period the film depicts. Additionally, the inclusion of characters or elements that do not appear in the source material can create confusion for potential viewers or players. For example, a DVD cover for a film shows a character who appears in a completely different movie from the same studio and in a different season, further muddling the representation.
Artistic Flexibility and Reuse
Moreover, the work of cover artists often involves flexibility and reuse of generic artwork. In the case of cover artists for books, films, and games, some might read the entire novel, while others might not even be interested in looking at character designs for a videogame. Genre-specific artwork can be easily recycled for multiple projects, leading to potential discrepancies in the visual representation of the source material.
Conclusion and Advice for Cover Artists
The art of creating cover designs for books, films, and games requires a delicate balance between being true to the source material and artistic interpretation. While some artists will ensure complete immersion in the source text or game, others will rely on the editor's position and the artistic vision of the project. Clear communication and understanding between the cover artist, editor, and other stakeholders are crucial in ensuring that the final design accurately represents the story while also being visually appealing.
Key Takeaways
The extent to which cover artists read the source material varies from artist to artist. Edit and art direction play a critical role in ensuring the cover accurately reflects the story or game. Some visual discrepancies occur due to the reuse of generic artwork or lack of attention to detail. Clear communication between stakeholders is essential for creating effective cover designs.By understanding these dynamics, cover artists, editors, and other professionals can ensure that the covers they create are both accurate and visually appealing to the target audience.