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An Easy-to-Understand Guide to Dijkstras Algorithm

January 05, 2025Art2982
What is an Easy-to-Understand Path-Finding Algorithm?

What is an Easy-to-Understand Path-Finding Algorithm?

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One of the easiest-to-understand pathfinding algorithms is Dijkstra's Algorithm. It's a classic algorithm used to find the shortest path between nodes in a graph, which can represent, for example, a road map. This article provides an in-depth overview of the Dijkstra's Algorithm, its working principles, and its applications.

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Dijkstra's Algorithm Overview

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Initialization

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Start with a graph represented by nodes (vertices) and edges (connections between nodes).

" " " "Assign a tentative distance value to every node: set it to zero for the initial node and to infinity for all other nodes. " "Mark all nodes as unvisited. Set the initial node as the current node. " " " "

Visit Neighbors

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For the current node, consider all of its unvisited neighbors. Calculate their tentative distances through the current node. If the calculated distance to a neighbor is less than the previously recorded distance, update the neighbor's distance.

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Mark as Visited

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Once all neighbors have been considered, mark the current node as visited. A visited node will not be checked again.

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Select Next Node

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Select the unvisited node with the smallest tentative distance and set it as the new current node.

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Repeat

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Repeat steps 2 to 4 until all nodes are visited or the smallest tentative distance among the unvisited nodes is infinity (meaning the remaining unvisited nodes are inaccessible).

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Path Reconstruction

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To reconstruct the shortest path, backtrack from the destination node to the source node using a predecessor map that records the best path taken to each node.

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Example

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Imagine you have a simple graph:

" " " " " "Start at node A: " " " "Distance to B: 1 (A - B) " "Distance to C: 4 (A - C) " " " "Move to B (smallest distance), update neighbors: " " " "Distance to D via B: 1 3 4 (A - B - D) " " " "Move to C (next smallest), update: " " " "Distance to D via C: 4 1 5 (A - C - D - no update since 4 is smaller) " " " "Finally move to D, which is now the last unvisited node. " " " "

Complexity

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Time Complexity

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With a simple implementation, the time complexity is O(V^2). However, using a priority queue can improve it to O(E log V).

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Space Complexity

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For storing distances and predecessors, the space complexity is O(V).

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Conclusion

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Dijkstra's Algorithm is an intuitive and widely applicable method for finding the shortest path between nodes in a graph. It can be used in various applications, such as GPS navigation, network routing, and game development.

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This guide provides a clear and concise explanation of Dijkstra's Algorithm, making it accessible for beginners and useful for professionals working with graph-based pathfinding.